StarHawk for those who don’t know, is made by the same guys who did warhawk one of the first early games for PS3. I never played it myself so I can’t comment on that.
StarHawk is a 1.3ish gig download, but currently is only available for PS+ members, and those who received a dlc code in their copies of Uncharted 3.
My experiences with the game haven’t been the greatest. I really struggled to get into a game, sometimes it caused my PS3 to lockup or be booted without getting into a game, but I guess that is the reason why developers run betas, to streamline code and ensure that server-end software is working up to scratch.
It’s pretty, the maps are pretty large, and some parts need the title’s ubiquitous Hawks to reach. The character models are fairly detailed and I didn’t notice any glaring screen tearing or pop-in as you moved around the map.
Speaking of which, the main map I have played on is called Space. It features multiple routes and some good choke points, but since the game I played was only 8 on 8 they never really were used as choke points and when someone did try and set up one, people just went around it. In fact, I barely even saw any of my team mates, and occasionally an enemy. The maps were too big for the game size. A good game was if you killed 4 enemies. I think the highest I saw was 6 kills and the guy got something like 6000 points.
Starhawk is a 3rd person action title, but for the beta there was no (at least I couldn’t find any) instructions on how the game worked – no controls in the setup screen – other than change up for down when flying.
It has the standard R1 = shoot, L1 = aim, L2 through grenades, R2 = can’t remember, maybe melee.
The build mechanic is kind of interesting and I saw some innovative uses for it. For example, one guy I saw, during a CTF game broke into our base, ran out, built a buggy depot, right outside the base, and took off and won the game. Innovative use.
Triangle brings up a radial menu to build all kinds of things from sniper towers, to jetpack dispensers, to landing pads and has a cost. The frustrating thing about it is that I found it next to impossible to figure out where a valid placement is. Being colour-blind I had real issues the yellow and light green that were used for invalid and valid placement. Another thing that really urked me, is that if you build a landing pad and then someone gets to the hawk before you (it happened to me several times) you cannot ‘buy’ a new one, until the hawk for that platform has been destroyed.
I found the shooting mechanic to be really crap. Weapons are super unbalanced. 1 game which involved wide open spaces degenerated into a sniper war since snipers seemed to kill with one shot, the standard rifle terrible. Often I would be shooting a guy – takes forever to kill someone often 2-3 clips (about 30 rounds each), and they’d just run straight at me and insta-kill with a melee attack and then walk off. Frustrating as anything.
The Hawks are pretty cool – either as a walking robot or (when I finally figured out how to transform) a flying ship, but incredibly fragile and no way to repair the damn things, no mechanic skill that I saw, no regenerating damage after a set time period, same with the buggy as well, though the buggy seemed a lot tougher and cost 75% less than the hawk.
Overall, Starhawk didn’t grab me. For a 3rd person action title, it doesn’t match up to the fun of an Uncharted MP game, the maps didn’t scale for game size and the weapons either aren’t powerful enough, or far too powerful.
The ability to build anything anywhere on the battlefield is a great idea, but generating enough points to do so takes an age – maybe 5-10 minutes to reach the maximum points value to buy an energy dome. In a 20 minute, 25-50% of your time is just hanging about in your base (seems to be the only place you generate building points) while you wait to build something is a little too long.
I’ll give this a 6.5/10.
Yes, it’s only a beta, and maybe weapon balancing will be addressed as the beta wears on. Perhaps I’m being a little too hard, but I have so many really good games I want to play, that I’m not going to worry about an average game that I got bored playing.
StarHawk is a 1.3ish gig download, but currently is only available for PS+ members, and those who received a dlc code in their copies of Uncharted 3.
My experiences with the game haven’t been the greatest. I really struggled to get into a game, sometimes it caused my PS3 to lockup or be booted without getting into a game, but I guess that is the reason why developers run betas, to streamline code and ensure that server-end software is working up to scratch.
GRAPHICS
It’s pretty, the maps are pretty large, and some parts need the title’s ubiquitous Hawks to reach. The character models are fairly detailed and I didn’t notice any glaring screen tearing or pop-in as you moved around the map.
Speaking of which, the main map I have played on is called Space. It features multiple routes and some good choke points, but since the game I played was only 8 on 8 they never really were used as choke points and when someone did try and set up one, people just went around it. In fact, I barely even saw any of my team mates, and occasionally an enemy. The maps were too big for the game size. A good game was if you killed 4 enemies. I think the highest I saw was 6 kills and the guy got something like 6000 points.
GAMEPLAY
Starhawk is a 3rd person action title, but for the beta there was no (at least I couldn’t find any) instructions on how the game worked – no controls in the setup screen – other than change up for down when flying.
It has the standard R1 = shoot, L1 = aim, L2 through grenades, R2 = can’t remember, maybe melee.
The build mechanic is kind of interesting and I saw some innovative uses for it. For example, one guy I saw, during a CTF game broke into our base, ran out, built a buggy depot, right outside the base, and took off and won the game. Innovative use.
Triangle brings up a radial menu to build all kinds of things from sniper towers, to jetpack dispensers, to landing pads and has a cost. The frustrating thing about it is that I found it next to impossible to figure out where a valid placement is. Being colour-blind I had real issues the yellow and light green that were used for invalid and valid placement. Another thing that really urked me, is that if you build a landing pad and then someone gets to the hawk before you (it happened to me several times) you cannot ‘buy’ a new one, until the hawk for that platform has been destroyed.
I found the shooting mechanic to be really crap. Weapons are super unbalanced. 1 game which involved wide open spaces degenerated into a sniper war since snipers seemed to kill with one shot, the standard rifle terrible. Often I would be shooting a guy – takes forever to kill someone often 2-3 clips (about 30 rounds each), and they’d just run straight at me and insta-kill with a melee attack and then walk off. Frustrating as anything.
The Hawks are pretty cool – either as a walking robot or (when I finally figured out how to transform) a flying ship, but incredibly fragile and no way to repair the damn things, no mechanic skill that I saw, no regenerating damage after a set time period, same with the buggy as well, though the buggy seemed a lot tougher and cost 75% less than the hawk.
OVERALL IMPRESSIONS
Overall, Starhawk didn’t grab me. For a 3rd person action title, it doesn’t match up to the fun of an Uncharted MP game, the maps didn’t scale for game size and the weapons either aren’t powerful enough, or far too powerful.
The ability to build anything anywhere on the battlefield is a great idea, but generating enough points to do so takes an age – maybe 5-10 minutes to reach the maximum points value to buy an energy dome. In a 20 minute, 25-50% of your time is just hanging about in your base (seems to be the only place you generate building points) while you wait to build something is a little too long.
I’ll give this a 6.5/10.
Yes, it’s only a beta, and maybe weapon balancing will be addressed as the beta wears on. Perhaps I’m being a little too hard, but I have so many really good games I want to play, that I’m not going to worry about an average game that I got bored playing.











» WE HAVE MOVED!!!!!!!!
» WE HAVE MOVED!!!!!!!
» WE HAVE MOVED!!!!!!
» WE HAVE MOVED!!!!!
» WE HAVE MOVED!!!!
» WE HAVE MOVED!!!
» WE HAVE MOVED!!
» WE HAVE MOVED!